February102011

New Office!

We have not been great about updating the blog, but a lot has been going on at Levlr.  Besides the runaway success of Beerby we’ve began work with some big name clients that we can’t wait to share when they are live.  Since our time ended at AlphaLab, we’ve been trying to find the right office space, and just this week moved into a great loft/industrial type space with lots of natural light in East Liberty.  

It’s one block from one of the best beer places in Pittsburgh which is convenient for market research.  Feel free to drop in if you are in the area, we’d love to talk about ways to gamify your business!

November22010

Game mechanics on election day

Would you be more motivated to vote if there was some reward for it?  Today FourSquare is offering a special badge for people who shout “#ivoted” when they check-in.  The media has been referring to this as an example of game mechanics getting people to vote, but I think they are confusing game mechanics with feedback from playing a game.

It’s difficult to say if the FourSquare badge motivated anyone to actually vote (the badge isn’t tied to voting location), but this does raise an interesting question, which is “How can we use game mechanics to get people more excited about the voting process?”

First, voting isn’t a very interesting game because there is little feedback about the progress or effect your actions have.  FourSquare’s badge (and the stickers the preceded it) are a start, but lets make it more interesting.  

What if after you voted the machine showed you how your vote affected the current standings?  What if it showed you your voting history and statistics.  Have you picked winners in the past?

What if there were physical rewards for voting in every election?  Or rare achievements like voting early in the morning or late at night to help stagger the crowds, or an achievement for always writing in candidates.  

What if you gained levels based on how often you pick a successful candidate?  In a good game, you need to advance and have some motivation for playing, but the constitution doesn’t give us much leeway there (we can’t give you two votes for example).  But what if frequent voters got priority access to their representatives?

It definitely seems like voting is ripe to be improved with some game mechanics!

August302010

Beerby for Android released today

You’ve asked for it, now you’ve got it!  Beerby, the popular social beer tracking app is now available for all Android models in the Android Marketplace.  Built on the same powerful platform as Beerby for iPhone, Beerby allows you to track beers at locations for you and your friends.  

In other news, Beerby 1.2 for the iPhone was submitted to Apple today.  This new version allows you even deeper social sharing by connecting to Facebook and Twitter. 

Let us know what you’d like to see built on the Levlr platform, or what you may want to build yourself!

August182010

Facebook missing the fun with check-in feature

When blogging became popular in the early 2000’s suddenly comments were being added into every application whether it made sense or not.  Then along came social networking, and suddenly everyone crammed that ability into every site whether it made sense or not.  Now there is Location-based-services, and not wanting to be left out, today Facebook decided to add Check-In as well. 

I think Facebook is missing the point of WHY people check-in.  Let’s face it, checking in everywhere you go is tedious and an invasion of privacy.  But then why do so many people do it?  Why is FourSquare so much more popular then GoWalla, BriteKite, etc…?  The answer is game mechanics.  

When people first sign up for FourSquare they are checking in left and right, and more importantly, being rewarded for it by getting badges.  When does usage drop off for FourSquare?  When most of the easy badges have been achieved.

So it’s great that you can now tell precisely where you are when updating your status on Facebook, but instead of this being the earth shattering result of “check-in for the masses” that was anticipated, I expect this will be as popular as Twitter’s location feature, which as far as I can tell has sparse usage.

People on Facebook love games, badges and levels.  Just ask Zynga.  If Facebook were to add game mechanics to this new check-in service, I think we could truly see the revolution Facebook’s developers were hoping for.

August102010

Interview with the author of Game-based marketing

We recently had a chance to talk to someone who literally wrote the book on using game mechanics to increase user engagement, Gabe Zichermann, co-author of the book Game-based marketing

Tell us about your background and what led you to write “Game-based Marketing”?

In 1998 I left the networking industry (Cisco, Checkpoint) to pursue my passion - video games. I joined the CMP game group (Game Developers Conference, Game Developer magazine and Gamasutra.com) as the Director of Marketing and fell in love with the industry and all the amazing people in it. So in 1999 when the opportunity came along to join the founding team of Trymedia I took it. We built the first successful digital distribution and consumer-friendly DRM system for games and sold the company to Macrovision (Rovi) in 2005. Thereafter, I moved to NYC (my partner is a fashion designer) and started thinking about what’s next. It seemed obvious to me and a handful of leading edge thinkers at the time that something big was coming on the edge of traditional games. So in 2006 I gave my first speech on gamification, and have been talking about it ever since. With the launch of my book,  Game-Based Marketing (Wiley, 2010), I’ve tried to create a gamification “bible” of sorts to help all of us understand this unprecedented opportunity.

In Game-based Marketing you describe Funware as “an application of game mechanics to everyday situations”. What game-based marketing campaign do you enjoy playing the most?

Funware applications - or those that use game thinking and game mechanics to engage and grow their communities - can range from the banal to the sublime. I personally love the understated impact of Swoopo (a bidding/social shopping site) - that is trying to bring some fun to online commerce. Similarly, I continue to be impressed with the simplicity of Foursquare’s solution: using game thinking to solve the “empty bar” problem may be one of the most insightful product designs of the last decade.

Many of your examples of Funware games, such as Frequent Flyer Programs or Coke Rewards have real world benefits like prizes or cash.  How important is a material benefit for a player of Funware?

Cash prizes are much less important than most people think. In the case of airline frequent flyer programs, redemption is frequently the least important actual factor in a users’ stickiness or engagement. Things like priority services and auto upgrades - neither of which deplete a point balance - drive the majority of engaged players. If you’ve ever tried to redeem your points for a flight to Paris in the summer, you know what I mean. But a more exacting way to explain the relative value of cash rewards is this: if your rewards have low dollar value, social/virtual rewards may perform equally well and will provide an intrinsic platform for viral growth. If you have major prizes to offer, I suggest continuing to do so, with the caveat that sweepstakes and redemptions are not intrinsically social/viral - so you’ll need to market them in a brute force way. And, of course, if your competitors are pursuing a virtual rewards strategy, they are likely to have superior economics.

Is game-based marketing appropriate for all markets?  What is an example of a bad way to implement gaming in a company’s marketing strategy?

I frequently get asked when are game mechanics inappropriate. I even wrote an interesting blog post on the subject recently on FunwareBlog.com. My experience has been that there are few scenarios under which game mechanics would not be appropriate. One of the core benefits of ramification is to align the behavior of users (or players) with the game’s designer. So if we wanted to gamily cancer treatment, let’s say, we could use techniques like badges and points to incentivize positive behaviors such as drug plan adherence, doctor attentiveness and wellness. In short, the use of incentives and rewards to motivate desired behavior isn’t constrained by the thematic context.

You have a new book coming out, “Funware in Action/The Engaging Web”. Can you tell us more about what is planned for this book?

I’ll have more to say about future publications very soon, but we continue to be impressed by the performance and reception for Game-Based Marketing and the demand for gamification media from all corners!

August62010

Beerby, available in the AppStore!

If you use FourSquare, or just like craft beer and have an iPhone, download Beerby, the first mobile app we’ve launched that uses Levlr’s powerful, scalable, game mechanics platform.

Beerby uses our API to provide levels, badges (badgers actually), and experience points.   We consider these the most basic components of most company’s game mechanics strategy.  You’ll notice when you use Beerby that points are not shown anywhere.  This is also part of the process for implementing game mechanics we recommend for companies.  Start with the most basic components of game mechanics, and then measure, analyze, iterate, and test to determine whether the initial mechanics you’ve implemented are effective in accomplishing your goals.

Expect a small update for Beerby soon, as well as an Android app later in the quarter.

July282010

Beerby - Submitted to the AppStore

Today we submitted Beerby, the first mobile application powered by the Levlr platform to the AppStore.  Beerby uses the Levlr platform to allow craft beer fans to log their beer and share what they are drinking with their friends.

Beerby also integrates with FourSquare.  If you are a FourSquare user, Beerby can automatically check you into the establishment you are drinking and allow you to share with your friends not just where you are, but WHAT you are drinking there.  Over time this will also build up a database of what beers are available at what locations.

Of course since this is built on Levlr’s game mechanics platform, it’s not just all about Beer.  Beerby uses game mechanics to give users “Badgers” for completing goals (why get badges when you can get badgers?).  Users can also Levl up, and eventually create their own achievements for friends.  South Side bar crawl badger anyone?

Anything tracked with Beerby automatically gets logged on Levlr.com.  Don’t worry Levlr users, the iPhone app for that is coming very soon as well.  We also expect an Android app available by the end of the quarter.  

We’ll let you know when Beerby is available, in the meantime, we hope you keep experiencing life!

July162010

Create your own “Badges” with Levlr

One the features we enjoy the most with Levlr is the fact that you can create your own Achievements.  Sure, the ones we’ve created for everyone are fun, but what if you have completed them all?  Levlr allows you to create new achievements for your group of friends.  This allows you to make new challenges that are inside jokes or specific to your group of friends.  You can also submit these to be achievements that everyone can work towards.  One of my favorite user submitted achievements so far is the “Stay Thirsty My Friends” achievement for drinking a lot of Dos Equis.

We’d love to see more of your created achievements, when you create them just click “Submit to be public” and they will have the potential of being global achievements.

July132010

Great Article on Game Mechanics

At Levlr, when we consult with clients on adding game mechanics and dynamics to their website or advertising campaign, we stress the importance of HOW it should be done.  

Too many sites these days simply add badges without thinking about why anyone would want to earn the badge in the first place.  Or they add virtual currencies without thinking whether anyone would want to spend them.  Mashable has a great article today explaining some of the things you should think about before adding game mechanics.

Of course if you’d like some help, let us know and we’d be happy to assist.

July122010

Stay hydrated this summer with Levlr!

As temperatures soar into the upper 90s this summer, we at Levlr want to remind you to stay cool, and most importantly stay hydrated.  Here are some great tips from the Mayo Clinic on staying hydrated.  As it mentions, one of the easiest ways to keep track of whether you are hydrated enough is to drink 8 glasses of water per day.

This tip has been passed down from mothers for generations, but I’ve always found it hard to keep track of how much water I drink.  Levlr is perfect for this however!  I just leave Levlr.com open in my web browser, and every time I drink a glass of water I log it.  I was never really sure how much water I drank in a day, but Levlr’s calendar view has really made it clear to me which days I’m getting enough fluids.  

Start logging today and see how much of an impact it has on your health!  We’ve added one or two achievements already to help you stay motivated, but I’d be interested in seeing what other creative achievements you can come up with to ensure none of us are chronically dehydrated. 

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